v1.2b Change log


  • When a player changes their weapon, the new weapon now needs some time to start shooting (approximately half its normal cooldown time).
  • Added a small dead zone for analog sticks.
  • Fixed gamepads' D-PAD compatibility.
  • Fixed a bug that allowed players to unlock weapons grabbed in previous level attempts.
  • Fixed a bug that caused boss-health-based events to be triggered at a wrong time in Coop Mode.
  • Various minor tweaks, fixes and performance improvements.
  • Levels 2 now has 3 additional yellow ship enemies, so its maximum potential score has been increased by 600 (ignoring score bonuses).

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