v1.1 Change log


Gameplay:

  • Reduced the energy required for the SuperShot from 700 to 680 (Shelter and Achihada ships).
  • Reduced the energy required for the SuperShot from 685 to 670 (Mercurial ship).
  • Machine Gun's ammo increased from 170 to 172 (On respawn: 136 to 138).
  • Aries' ammo reduced from 17 to 16 (On respawn: 14 to 13).
  • Scorpio's cooldown improved from 0.80s to 0.79s.
  • Capricorn's ammo reduced from 84 to 80 (On respawn: 67 to 64).
  • Aquarius' ammo increased from 77 to 82 (On respawn: 62 to 66).

Level 1:

  • Boss HP reduced from 360 to 350 (Coop: 540 to 525).
  • Changed the asteroid distribution in the wave that comes after the Sagittarius Weapon is provided (the total amount of asteroids remains the same).

Level 2:

  • The 3rd boss now appears 2 seconds earlier.

Level 3:

  • Boss HP reduced from 510 to 500 (Coop: 765 to 750).
  • When the boss is above 35% HP, time between waves increased by approximately 20%.
  • When the boss is below 35% HP, time between waves increased by approximately 33%.

Misc:

  • Added support for different aspect ratios.
  • The name of the level now appears at the end-of-level screen.
  • The music during the credits at the end of level 3 now starts 0.8 seconds earlier.
  • The control buttons for the credits at the end of level 3 now appear 4 seconds earlier.
  • The weapon Reaper now has a continuous loop sound while it's active.

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