v1.1 Change log
Astral Crusaders » Devlog
Gameplay:
- Reduced the energy required for the SuperShot from 700 to 680 (Shelter and Achihada ships).
- Reduced the energy required for the SuperShot from 685 to 670 (Mercurial ship).
- Machine Gun's ammo increased from 170 to 172 (On respawn: 136 to 138).
- Aries' ammo reduced from 17 to 16 (On respawn: 14 to 13).
- Scorpio's cooldown improved from 0.80s to 0.79s.
- Capricorn's ammo reduced from 84 to 80 (On respawn: 67 to 64).
- Aquarius' ammo increased from 77 to 82 (On respawn: 62 to 66).
Level 1:
- Boss HP reduced from 360 to 350 (Coop: 540 to 525).
- Changed the asteroid distribution in the wave that comes after the Sagittarius Weapon is provided (the total amount of asteroids remains the same).
Level 2:
- The 3rd boss now appears 2 seconds earlier.
Level 3:
- Boss HP reduced from 510 to 500 (Coop: 765 to 750).
- When the boss is above 35% HP, time between waves increased by approximately 20%.
- When the boss is below 35% HP, time between waves increased by approximately 33%.
Misc:
- Added support for different aspect ratios.
- The name of the level now appears at the end-of-level screen.
- The music during the credits at the end of level 3 now starts 0.8 seconds earlier.
- The control buttons for the credits at the end of level 3 now appear 4 seconds earlier.
- The weapon Reaper now has a continuous loop sound while it's active.
Get Astral Crusaders
Astral Crusaders
Status | Prototype |
Author | Miguel Antón |
Genre | Shooter |
Tags | 2D, Asteroids, Indie, Local Co-Op, Sci-fi, Shoot 'Em Up, Short, Side Scroller, Singleplayer, Space |
Languages | English |
More posts
- v1.3 Change log - "Boss Revenge" bonus levelsMay 31, 2023
- v1.2b Change logMay 01, 2023
- v1.2 Change logApr 01, 2023
- v1.1b Change logMar 06, 2023
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