v1.2 Change log


General gameplay:

  • Players no longer can move slowly (this was only possible using analog controllers).
  • Reduced the energy required for the SuperShot from 680 to 550 (Shelter and Achihada ships).
  • Reduced the energy required for the SuperShot from 670 to 535 (Mercurial ship).
  • Reduced the ammo of all weapons on respawn from approximately 80% to approximately 75%.
  • Gemini's ammo increased from 48 to 52.
  • Aquarius' ammo reduced from 82 to 80.
  • Capricorn's ammo reduced from 80 to 78.
  • Reaper now has two blades instead of one.
  • Reduced the SuperShot's maximum damage from 35 to 25.
  • Increased the size of the SuperShot projectile by 36% but reduced its growth speed by 23% (maximum size slightly reduced).
  • Improved Reaper's hitbox.
  • Fixed a bug introduced in version 1.1 that allowed players to keep shooting their basic weapon for 1 second after dying. Oops!
  • Fixed a bug that caused all enemies to briefly appear at a position near the right side of the screen (out of sight, but reachable by bullets).
  • Fixed a bug that caused the SuperShot to grow faster than expected during the Tutorial.

Level 1:

  • Boss HP reduced from 350 to 340 (Coop: 525 to 510).

Level 2:

  • Reduced the HP of the first boss from 170 to 160 (Coop: 260 to 245).
  • Increased the HP of the third boss from 130 to 140 (Coop: 200 to 215).
  • Bosses now begin a bit calmer, but become more aggressive whenever one of them is destroyed (changes implemented by changing the bullet amounts and wait times).

Level 3:

  • Reduced the HP of the big white enemies when in co-op mode from 25 to 20.

Misc:

  • Changed the BACK button when navigating menus with a Gamepad from Triangle/Y to Circle/B.
  • Improved the performance of the Save/Load methods.
  • Added a subtle animation for Reaper's blades.
  • Various minor tweaks, fixes and performance improvements.

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